Gravity Apples are good
Moderator: Moporators
Gravity Apples are good
Why do you want to remove them for?i like gravity apples,hope u will remove it from not wanted list soon hope
And another thing water,simple it will make less gravity for the player and he can stay there forever dont make it with air,cause it will ruin everything
And another thing water,simple it will make less gravity for the player and he can stay there forever dont make it with air,cause it will ruin everything
The PolterGeist Within
gravity apples is sux because of the simple reason that you don't know when its gravity and when its not!
i mean, sometimes you drive a nice level, collecting an apple, and then BANG! you fly surprisingly to the ceiling and crasg your head.
and thats why we hate invisible polys too - ppl like to know where they're going too, and gravity apples are very mysterious...
i mean, sometimes you drive a nice level, collecting an apple, and then BANG! you fly surprisingly to the ceiling and crasg your head.
and thats why we hate invisible polys too - ppl like to know where they're going too, and gravity apples are very mysterious...
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Maybe u do,some like gravity
Well i like gravity apples you maybe hate them but me and several ppls like them
The PolterGeist Within
Re: Maybe u do,some like gravity
yeah, and we call those people "n00bs"Turrican wrote:Well i like gravity apples you maybe hate them but me and several ppls like them
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Wrong
Gravity apples are a challenge,thats why i like them,hope Balzar wont remove them,but your arrow on the apple to show the gravity is nice you know,i wish if he wont remove them and make an arrow sign on the gravity apples
The PolterGeist Within
i think gravity apples are good, and they are not a problem at all for a good level designer. of course some levels have very annoying gravity apples that shouldnt be there, but you wouldnt remove polygons just because some level makers make sucky polygons.
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"leader status in the Elma against-the-system underground" - Abula
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"leader status in the Elma against-the-system underground" - Abula
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Nice Review
i think gravity apples are good, and they are not a problem at all for a good level designer
See he's Right,gravity apples SHOULD STAY
The PolterGeist Within
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Yeah so right! Ofcourse gravity apples sucks when they are placed bad. But if you place them well (upside down) they are fun!ribot wrote:i think gravity apples are good, and they are not a problem at all for a good level designer. of course some levels have very annoying gravity apples that shouldnt be there, but you wouldnt remove polygons just because some level makers make sucky polygons.
No no no no.WkE wrote:yeah, and we call those people "n00bs"Turrican wrote:Well i like gravity apples you maybe hate them but me and several ppls like them
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- Kuski
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sometimes when i'm in graivty-up and i whane brake, i accidently press the wrong arrow and brake on the wrong wheel
and tijs - apples do not suck. they force you to drive certain way, and sometimes its necessary.
and tijs - apples do not suck. they force you to drive certain way, and sometimes its necessary.
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- Juski
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What about make gravity apples make the screenturn so its as easy to play upside down as normal, and it would still be the sam level.
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it's a good idea, if you can choose the screen to turn. the idea for example is that sometimes when you make levels suddenly you are at the bottom and the only way to make the level bigger is to go more upwards, and then gravity apple is the only solution. you might not want a gravity feel in the level though (to drive upside down), then this idea is good.Juski wrote:What about make gravity apples make the screenturn so its as easy to play upside down as normal, and it would still be the sam level.
this means there would be several kinds of apples, or fruits.
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new version should include:
normal apples: same as normally
+gravity to make it change gravity, and the apple will visually show it
+turn-screen, with or without new gravity your screen will turn so that
you're driving new direction on screen.
+bonus you dont have to take apple to complete the level.
ordered apples: you have to take apples in specific order, 9-8-7-6-5-4-3-2-1-0
flower: same, but you can put more than one
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"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
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"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Heres something
normal apples: same as normally
+gravity to make it change gravity, and the apple will visually show it
+turn-screen, with or without new gravity your screen will turn so that
you're driving new direction on screen.
+bonus you dont have to take apple to complete the level.
ordered apples: you have to take apples in specific order, 9-8-7-6-5-4-3-2-1-0
flower: same, but you can put more than one
type nogravity cheat would not make apples use gravity,but you need gravity sometimes
dont add bonus but type skiplevel to skip the level
ordered apples isnt nice,no its not
Flower must not be more then 1 no way
But i have some other idea's
moving killer,make qaypoints to it and moves in waypoints order
laser door,you have to take a card to open the laser door(coloured laser door,you have to take the card same coloured to the laser,example to open red laser door you have to take the red card)so the game would have more fun with these
The PolterGeist Within
lol moving pipes... you drive a pipe and suddenly the angle moves and you land somewhere else
omg if the killers in enigma were moving... hardest level evah!
omg if the killers in enigma were moving... hardest level evah!
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- Juski
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turrican please dont destroy the game with stupid ideas, elma got this big in the first place because of its simplicity. And you dont want to make this to some adventure game
No regrets
Are you LOST?
Are you LOST?
laser door - boring.
but apple that can remove polygon, why not.
it's not like it will limit the game, well i dunno what you guys think. just afraid of the new probably. you want elma 2 that is exactly the same, why then have elma 2? there could be teleport apples too. and availability to make contests, with text and pictures in between levels.
i want a adventure game, and it's not the simplicity that's good about the game. in that case you can play tetris or snake. in fact those games are good, but what makes elma good is its advanced physics and simple gameplay. that's what makes all tricks possible, which arent possible in any other kind of game that i've seen.
but apple that can remove polygon, why not.
it's not like it will limit the game, well i dunno what you guys think. just afraid of the new probably. you want elma 2 that is exactly the same, why then have elma 2? there could be teleport apples too. and availability to make contests, with text and pictures in between levels.
i want a adventure game, and it's not the simplicity that's good about the game. in that case you can play tetris or snake. in fact those games are good, but what makes elma good is its advanced physics and simple gameplay. that's what makes all tricks possible, which arent possible in any other kind of game that i've seen.
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"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
"leader status in the Elma against-the-system underground" - Abula
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IncrElastoMania - Elma Simulation - Browser Game 2020
Elma Imager - Command Line Tool 2020
Re: Heres something
Actually it could be nice for making pipe levs, instead of having to write those numbers somewhere (I'm assuming these apples would have the number written inside them). But that's just a formality though..Turrican wrote: ordered apples isnt nice,no its not
I dont want an Elma II that is the same as Elma, and I love unlockable stuff, so my addition would be that when you find a secret area or do something in a time limit, or whatever, you unlock somethin gin a cheats menu or whatever...Ive written all this somewhere else...
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