radim's levelmaker - new dimension on levelmaking
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radim's levelmaker - new dimension on levelmaking
http://www.fi.muni.cz/~xrehurek/elma/VectRast.html
link to FAQ + .net program and vectrast prog above.
Ok. Radim made a level converter,that can convert bitmaps(bmp,png) images to levels!! However, the images need to include only a few colors. I have now experienced it with black,white and couple other colors on image succesfully. But as you know levels have only ground and air so basically just 2 colors allowed.
To run radim's program properly,you need a DOTNET installed on your PC. It installs some DLL etc files to your system,and you can download it here: http://www.fi.muni.cz/~xrehurek/gomoku/ (dotnetredist.exe) 19mb
Here you can download the radim's program(direct link): http://www.fi.muni.cz/~xrehurek/elma/vectrast.zip
Download here my 4 levels that I have made with help of radims bitmap converter: www.kolumbus.fi/ensiputkitus/onla001002.zip
The program includes 3 bat files that you use to convert files and vectrast.exe. Run the vectrast.exe before your first use.
bmp2lev.bat: That file includes this text (in my version currently) if you view it in notepad or hexeditor -> vectrast.exe -loadbmp outbn.bmp -scale 9 9 -savelev outlev.lev >> log.txt
so you have to edit the converter (bat) if you don't want to rename your .bmp files too often ETC. And you can edit the scale. (9 9) Normally it is (1 1),but I just recently made a level out of small bmp file. So it allows you to resize,stretch the levels in this program. Other way to resize your levels is simply to use lev2bmp.bat to create a bmp from your level and then using photoshop or other painting program to resize them.
lev2lev.bat can simply resize your level without a need of using bmp files. That program also can flip and mirror your levels. Just open .bat in notepad or hexeditor to see the details.
OBS: When I downloaded the prog bmp2lev.bat and lev2bmp.bat didn't have " >> log.txt" in the end of file. You might need it ,because otherwise you don't see your errors. bmp2lev.bat gives often error. For example if your level goes out of bounds or it exceeds the number of available polygons,however the program didn't tell me that happened,but you just use your own brains. But the log file came very handy for me on bmp2lev,as it gave me error like this loading in bitmap outbm.bmp.
creating polygons.
error vectorizing the bitmap: illegal edge configuration at pixel [87, 118]
After that I can move my pointer in paint to see where in that BMP picture the file can't convert.
You can make quite nicze circles etc with paint,no need other progs necessarily.
Then one more thing. When trying to convert bigger resolution files,you might easily exceed the polygon maximum ,cuz it is so sharpy everywhea yea yea. Check out that "porn warm up" level to see. I enlarged the normal warm up with photoshop and it got out of hands somehow I guess ,because there are lots of small zigzaging.
So if you have 1 1 scale in bmp2lev.bat and a big bmp file,it might meet the limits easy and error occurs. Big scale on small bmp is safer. I used small scale 1 1 or 2 2 on "porn warm up" and "onla001". And 9 9 scale on 254x257 resolution image ,that was onla002. Then the last level in my ZIP file "headb40a.lev" I used lev2lev and chose 40 as angle to rotate the level. Higher than 40 will equal an error,because that level file would rotate out of bounds. You can see it if you watch headbanger level in elma's editor. If you rotate it too mcuh,it would go outta boundaries.
So if you would try to make flat track to go downhill,it would say error,because the level is made in the bottom of the file kinda. You need to first edit the level in elma editor to be higher(if possible) I haven't checked if flat track really is in the bottom..
OK,I wrote this because there wasn't any help file in the pack. Radim told me how to do it and I forward it here a bit..
This is good tool for making some battle levels and making some great levels with more precise objects.
link to FAQ + .net program and vectrast prog above.
Ok. Radim made a level converter,that can convert bitmaps(bmp,png) images to levels!! However, the images need to include only a few colors. I have now experienced it with black,white and couple other colors on image succesfully. But as you know levels have only ground and air so basically just 2 colors allowed.
To run radim's program properly,you need a DOTNET installed on your PC. It installs some DLL etc files to your system,and you can download it here: http://www.fi.muni.cz/~xrehurek/gomoku/ (dotnetredist.exe) 19mb
Here you can download the radim's program(direct link): http://www.fi.muni.cz/~xrehurek/elma/vectrast.zip
Download here my 4 levels that I have made with help of radims bitmap converter: www.kolumbus.fi/ensiputkitus/onla001002.zip
The program includes 3 bat files that you use to convert files and vectrast.exe. Run the vectrast.exe before your first use.
bmp2lev.bat: That file includes this text (in my version currently) if you view it in notepad or hexeditor -> vectrast.exe -loadbmp outbn.bmp -scale 9 9 -savelev outlev.lev >> log.txt
so you have to edit the converter (bat) if you don't want to rename your .bmp files too often ETC. And you can edit the scale. (9 9) Normally it is (1 1),but I just recently made a level out of small bmp file. So it allows you to resize,stretch the levels in this program. Other way to resize your levels is simply to use lev2bmp.bat to create a bmp from your level and then using photoshop or other painting program to resize them.
lev2lev.bat can simply resize your level without a need of using bmp files. That program also can flip and mirror your levels. Just open .bat in notepad or hexeditor to see the details.
OBS: When I downloaded the prog bmp2lev.bat and lev2bmp.bat didn't have " >> log.txt" in the end of file. You might need it ,because otherwise you don't see your errors. bmp2lev.bat gives often error. For example if your level goes out of bounds or it exceeds the number of available polygons,however the program didn't tell me that happened,but you just use your own brains. But the log file came very handy for me on bmp2lev,as it gave me error like this loading in bitmap outbm.bmp.
creating polygons.
error vectorizing the bitmap: illegal edge configuration at pixel [87, 118]
After that I can move my pointer in paint to see where in that BMP picture the file can't convert.
You can make quite nicze circles etc with paint,no need other progs necessarily.
Then one more thing. When trying to convert bigger resolution files,you might easily exceed the polygon maximum ,cuz it is so sharpy everywhea yea yea. Check out that "porn warm up" level to see. I enlarged the normal warm up with photoshop and it got out of hands somehow I guess ,because there are lots of small zigzaging.
So if you have 1 1 scale in bmp2lev.bat and a big bmp file,it might meet the limits easy and error occurs. Big scale on small bmp is safer. I used small scale 1 1 or 2 2 on "porn warm up" and "onla001". And 9 9 scale on 254x257 resolution image ,that was onla002. Then the last level in my ZIP file "headb40a.lev" I used lev2lev and chose 40 as angle to rotate the level. Higher than 40 will equal an error,because that level file would rotate out of bounds. You can see it if you watch headbanger level in elma's editor. If you rotate it too mcuh,it would go outta boundaries.
So if you would try to make flat track to go downhill,it would say error,because the level is made in the bottom of the file kinda. You need to first edit the level in elma editor to be higher(if possible) I haven't checked if flat track really is in the bottom..
OK,I wrote this because there wasn't any help file in the pack. Radim told me how to do it and I forward it here a bit..
This is good tool for making some battle levels and making some great levels with more precise objects.
Last edited by onlainari on 13 Apr 2003, 19:57, edited 3 times in total.
Arg!
nice work, stupid microsoft
couldnt you just include the 1 recuired .dll file?
i hate it when i find there is a file that is over the reasonable size limit for 56k modems, e.g. the microsoft dotnet framework
couldnt you just include the 1 recuired .dll file?
i hate it when i find there is a file that is over the reasonable size limit for 56k modems, e.g. the microsoft dotnet framework
Last edited by Loz on 14 Apr 2003, 18:08, edited 1 time in total.
team RATI www.teamrati.tk
WOW, This is the Elma program of the year! Lucky me I already had DOT.NET. One thing though: The lev2lev function doesn't seem to work.
When I try to run a modified level in Elma, this is the error I get:
Seems like Radim forgot to check whether some variable was <= 0.
I have tried different settings but nothing works.
When I try to run a modified level in Elma, this is the error I get:
Code: Select all
topol::topol-ban kerekszam <= 0!
I have tried different settings but nothing works.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
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Re: radim's levelmaker - new dimension on levelmaking
You can't say that a level is made "in the bottom". The only thing that determines the size is th maximum width and height of the level.onlainari wrote:So if you would try to make flat track to go downhill,it would say error, because the level is made in the bottom of the file kinda. You need to first edit the level in elma editor to be higher(if possible) I haven't checked if flat track really is in the bottom..
(If you create a small level to the far left in zoom 1.0, you can zoom in and then zoom out to get the level in the center. Then you can move the level to the left again. This can be repeated infinitely)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
wtf are you guys talking about. have you not read the "new stuff in elma 2" or whatever topic? one of the main points is a better editor so you can make real circles and rectangles. you ow have this opportunity and you are bagging it. make up your mind ffs.
/mick
/mick
team EM - why not ok?
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Mick: maybe those aren't same guys there and here.
My opinion: this sounds too complicated so I don't bother to test but I don't like the idea.
My opinion: this sounds too complicated so I don't bother to test but I don't like the idea.
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 10x FEM | KOM | History of Elasto Mania (1995-2018)
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what? i dont get the reason for that post.eL wrote:this may sound shocking and weird to you, Mick, but it's elma 1.11!
btw: just found this:
that was in the "If you could choose one new feature.." topiceL wrote:cool editor!!!
although i do admit ive never seen bartek complain about the editor. in fact i think he likes it the way it is.
team EM - why not ok?
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cool editor means:
1) Copying, cutting, moving polygons
2) Ability to see the pictures and the polygons as if you are playing
3) Making shapes (circles, squares etc)
4) NORMAL HELP!
1) Copying, cutting, moving polygons
2) Ability to see the pictures and the polygons as if you are playing
3) Making shapes (circles, squares etc)
4) NORMAL HELP!
The fact that bob isn't banned proves that even Abula makes mistakes...
eL - the n00best n00b of all n00bs
Hi! I'm a signature virus. Copy me into your signature to help me spread.
eL - the n00best n00b of all n00bs
Hi! I'm a signature virus. Copy me into your signature to help me spread.
i think this program is really great. there's tons of usefull possibilities with it, and it's really simple to use. i haven't done any of the rotating or stuff, just imported bitmaps into .lev files.
true, it does make the making of intricate objects a lot easier, but so what? visuality is only 1/3 of the LOM score.
i've done several levels with it already, e.g story, antz74, antz75, antz78, antz79 and antz80 none of these would have been easy to make, some impossible, with normal editor. btw in "the horse" level u can well notice a problem in the program. pixels showing. there is much work you have to do to get level ready, it's not a click-n-play.
i think we should consider this program as a possibility rather than a threat. it's still the same rules for everyone.
true, it does make the making of intricate objects a lot easier, but so what? visuality is only 1/3 of the LOM score.
i've done several levels with it already, e.g story, antz74, antz75, antz78, antz79 and antz80 none of these would have been easy to make, some impossible, with normal editor. btw in "the horse" level u can well notice a problem in the program. pixels showing. there is much work you have to do to get level ready, it's not a click-n-play.
i think we should consider this program as a possibility rather than a threat. it's still the same rules for everyone.
The point of this program is NOT to make complete levels from bitmaps.BarTek wrote:1. To be a good levmaker you need to:
- put time and effort in your level
- use your artistic skills to build up a object in small details
With this program the skilled who earned their level making ability trough the months (years?) of training can now be considerd as obselete. Beginners can produce as good object as details as the skilled would do with normal editor. This means that old levels with old standards will be forgotten.
Also small details and pictures need time and effort, this shit program can do the work in seconds. You thinked i used drawings when making the adventure level? hell no, i solved the paths and ways by hard editing and LOT of time.
Levelmaking is not less similar then hoyling. Hey why not make a program that drives the bike for you as well since we are in this auto era blaah.
The point is to make rough outlines of something that eventually will be a level. You still need to edit the "level" A LOT to make it useful, like making sure that all gaps are possible to jump over, and fine tuning angles etc. not to mention adding apples and pictures.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
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Maybe this program could make some mark to level name? Like "R - Level name". R as Radim. It sure helps to create more quality levels but BarTek is right when he mention old levels. People will forget them.
This program won't be spread and get popular till it is simply enough. Moposite won't support now. Code better version :].
This program won't be spread and get popular till it is simply enough. Moposite won't support now. Code better version :].
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 10x FEM | KOM | History of Elasto Mania (1995-2018)
Are there any people who likes the program AND have worked A LOT with levels in past?
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 10x FEM | KOM | History of Elasto Mania (1995-2018)
duh! no pics!
I have nightmare lgr, but it looks like moon lgr with no pics! those levs blow !
i love Elma
alright buddy,
this is the fullenest! "Someone" just make me open up 72 internet explorers. this both sucks and blows at the same time.
i love Elma
I don't mean battle levels but levels which require over 10 hours work etc.Antz wrote:hard to say what 'a lot' is. i've made maybe two hundred levels and really like the program.
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 10x FEM | KOM | History of Elasto Mania (1995-2018)
1) Antz i played your level Skull. If those flowers wouldn't be inside they eyes, it'd be possible to finish by touching them?
2) No, we must NOT agree to supprot this program. I'm doing a levels for about 9 months, and you know what? Now everyone can do the same thing! + now LOM doesn't have any meaning - everyone, even those Kissas and allus can do winner-levels. There will not be such thing as quality levels!
I AM AGAINST!!!
2) No, we must NOT agree to supprot this program. I'm doing a levels for about 9 months, and you know what? Now everyone can do the same thing! + now LOM doesn't have any meaning - everyone, even those Kissas and allus can do winner-levels. There will not be such thing as quality levels!
I AM AGAINST!!!
The fact that bob isn't banned proves that even Abula makes mistakes...
eL - the n00best n00b of all n00bs
Hi! I'm a signature virus. Copy me into your signature to help me spread.
eL - the n00best n00b of all n00bs
Hi! I'm a signature virus. Copy me into your signature to help me spread.
so what does bartek etc want?
I think bartek and those 1 or 2 others that doesn't like this program are just selfish. Hey,it's about the game that we play. It's about the levels we play. I rather play good levels than bad levels, or...let's say,more good levels than bad levels.
Bartek wants to keep the general quality of level lower, just because he has done so much work making levels in in-game editor. You can't deny that statement,if you are against an improvement,it lowers the quality of levels among those levelmakers that could have used this program.
And this prog doesn't make it much easier to make big adventure levels. It's about the ideas and the routes which this doesn't serve. This only helps to see the map in big picture. I think everyone can draw this and that in editor and in paint the same way. This program only makes it faster(?) + enables you to draw circles and those better.
This program is not so "nice" to use ,not that comfortable,but it's easy. That is one reason many still won't use this.
And I won't even comment that abula's R joke.
levels are the maps that we PLAY,hello dumbass,it was very much expected though you gonna say something stupid.Levelmaking is not less similar then hoyling. Hey why not make a program that drives the bike for you as well since we are in this auto era blaah.
I think bartek and those 1 or 2 others that doesn't like this program are just selfish. Hey,it's about the game that we play. It's about the levels we play. I rather play good levels than bad levels, or...let's say,more good levels than bad levels.
Bartek wants to keep the general quality of level lower, just because he has done so much work making levels in in-game editor. You can't deny that statement,if you are against an improvement,it lowers the quality of levels among those levelmakers that could have used this program.
And this prog doesn't make it much easier to make big adventure levels. It's about the ideas and the routes which this doesn't serve. This only helps to see the map in big picture. I think everyone can draw this and that in editor and in paint the same way. This program only makes it faster(?) + enables you to draw circles and those better.
This program is not so "nice" to use ,not that comfortable,but it's easy. That is one reason many still won't use this.
And I won't even comment that abula's R joke.
Last edited by onlainari on 20 Apr 2003, 01:21, edited 1 time in total.
onlainari: it wasn't a joke. It's exactly same thing that was suggested when Alovolt came (to put A mark next to WR if it is driven by using the patch).
By using that R we could see which levels were made without the prgoram and thereby give different appreciation. What's so bad or fun in it?
By using that R we could see which levels were made without the prgoram and thereby give different appreciation. What's so bad or fun in it?
40:02,71 (151.) | WCup4: 8. | 3x WR | 3x GAA | 10x FEM | KOM | History of Elasto Mania (1995-2018)
I really dont understand wtf is Barteks and eLs problem.
I've worked with levs alot in the past and I know making details is a bitch, and when we finally get some help and new possibilities youre against it.. Why do things the hard way?
This prog will help with planning the lev, and makes drawing details easier. That alone does NOT make a good lev, so you can cut that bullshit about noobs winning lom etc. You still need to edit it a lot in the editor to make it fun to play.
Old levs will be forgotten if you can draw cool letters and stuff in new ones? HELLO? If a lev gets forgotten its probably cos it's not worth remembering. The levs that I remember from the past are all levs that were fun to play, and seeing some cool details in new levs wont make me forget.
Anyway, I will support this prog and I hope ppl will start using it. It offers new possibilities that should not be ignored.
I've worked with levs alot in the past and I know making details is a bitch, and when we finally get some help and new possibilities youre against it.. Why do things the hard way?
This prog will help with planning the lev, and makes drawing details easier. That alone does NOT make a good lev, so you can cut that bullshit about noobs winning lom etc. You still need to edit it a lot in the editor to make it fun to play.
Old levs will be forgotten if you can draw cool letters and stuff in new ones? HELLO? If a lev gets forgotten its probably cos it's not worth remembering. The levs that I remember from the past are all levs that were fun to play, and seeing some cool details in new levs wont make me forget.
Anyway, I will support this prog and I hope ppl will start using it. It offers new possibilities that should not be ignored.
Abula and others: Don't say something is complicated until you've tried it out.
And I would like to repeat and specify: This program is NOT for making complete levels, and making perfect levels with this program (probably) takes longer time than doing it entirely in Elma, even though it's (kind of) easier.
And I would like to repeat and specify: This program is NOT for making complete levels, and making perfect levels with this program (probably) takes longer time than doing it entirely in Elma, even though it's (kind of) easier.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
The point here is that the program doesn't make it easier to make good levels! It makes it easier to make complicated shapes, and that's about it.
If someone invented a new kind of computer that was 1000 times faster than the best computers today, should we boycott it because the people who made the old computers were offfended?
It's just progress.
If someone invented a new kind of computer that was 1000 times faster than the best computers today, should we boycott it because the people who made the old computers were offfended?
It's just progress.
hi
is it forky knows what he is talking about?
magnus and psy's arguments are good. i agree totally. dont understand el's and barteks viewpoint at all. i think bartek might be worried that other people will make quality levels and that he will no longer be classed as the "best" level maker around. although i dont agree with that either. i dont know el's real reason behind his opinion.
magnus and psy's arguments are good. i agree totally. dont understand el's and barteks viewpoint at all. i think bartek might be worried that other people will make quality levels and that he will no longer be classed as the "best" level maker around. although i dont agree with that either. i dont know el's real reason behind his opinion.
team EM - why not ok?