Advanced level editor

Advertise your levels, contests, sites etc.

Moderator: Moporators

Post Reply
User avatar
Nicolas
39mins club
Posts: 47
Joined: 27 Dec 2002, 21:30

Advanced level editor

Post by Nicolas » 2 Sep 2003, 19:47

Nicolas Inc.

Harald Hasch
Kuski
Posts: 664
Joined: 30 Nov 2002, 16:57
Location: Candy Land

Post by Harald Hasch » 2 Sep 2003, 20:26

omfg, there some really coal new shit coming...

GREAT WORK

MaZ
Kuski
Posts: 155
Joined: 24 Apr 2003, 07:35
Location: Gothenburg
Contact:

Post by MaZ » 2 Sep 2003, 20:48

im downloading right now....but it surely sounds cool!

Bonobo
Kuski
Posts: 347
Joined: 7 Dec 2002, 16:39
Location: Uppsala, Sweden

Post by Bonobo » 2 Sep 2003, 21:51

ye great... but still there are some bugs left...
i did a cut/split with two polygons.. and when I played and saved it was like it was a BIG polygon (much bigger than those together) i could see it all on the radar.. but it was like a texture.. I was able to drive thru it..
also the "play".. is something supposed to happen?
still coal and good!! :)
[TT=1:01.67] || < [AC] >, Go

User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy » 2 Sep 2003, 22:03

OMG OMG OMG OMG OMG OMG!!!!!
*pant* *pant* *pant*
OMG OMG OMG OMG OMG OMG!!!!!
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy » 2 Sep 2003, 23:01

Small bugs:
  • Ellipses are not always round... opposite lines are sometimes mirrored, if you see what I mean.
  • Problems with textures... "Access violation error"...
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

User avatar
insane guy
Kuski
Posts: 1600
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy » 3 Sep 2003, 11:30

im kinda excited to try it... maybe i never will if its too complicated cause i have no serious problems with normal editor....

MaZ
Kuski
Posts: 155
Joined: 24 Apr 2003, 07:35
Location: Gothenburg
Contact:

Post by MaZ » 3 Sep 2003, 11:39

make it like the normal editor...its kinda hard to learn all the new shortcuts... it would be easier if it's like the old editor with new functions.

Bug!?! When you have created a polygon you can't finish it by pressing the right mouse button.

User avatar
insane guy
Kuski
Posts: 1600
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy » 3 Sep 2003, 13:29

very nice!
lots of features that people wanted for new version editor....
i agree with MaZ, make same shortcuts like in in-game editor and finish polygon with right klick would be better...
also you should be able to save&play....
until then i think ill stick to the "old" one...

2fast
Kuski
Posts: 866
Joined: 2 Apr 2003, 08:21
Location: Estonia

Post by 2fast » 3 Sep 2003, 15:54

dame doesn`t work for me

User avatar
John
first 35tt
Posts: 4649
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John » 3 Sep 2003, 16:44

Very nice prog but found some bug
I made lev and tried it, then used alt+Tab to change lev and I saved the modified lev then I went back to elma and played the lev but it hadnt changed but anyway I drove best time on it. I quit elma and started it again and the time was still there even the lev was changed then.
Image

Bonobo
Kuski
Posts: 347
Joined: 7 Dec 2002, 16:39
Location: Uppsala, Sweden

Post by Bonobo » 3 Sep 2003, 18:13

MaZ wrote: Bug!?! When you have created a polygon you can't finish it by pressing the right mouse button.
is it a bug?? anyway I don't like it u have to press "a" all the time...
[TT=1:01.67] || < [AC] >, Go

User avatar
Nicolas
39mins club
Posts: 47
Joined: 27 Dec 2002, 21:30

Post by Nicolas » 3 Sep 2003, 19:45

This editor is alnernative to standard, i don't make somebody to use it.
In next version i'll make shortcuts like in elma editor.
About found bugs - please, mail me, i can't read forum very often.
Nicolas Inc.

Epsilon
Kuski
Posts: 365
Joined: 22 Aug 2002, 22:13
Location: Haifa, Israel
Contact:

Post by Epsilon » 3 Sep 2003, 22:12

there's a huge problem when u set it to display pics&textures&grass.
1) grass isn't being displayed, but that's not a real problem.
2) there is no clipping display.
3) there is no displaying with distance.

anyway, it's great but it's still not a complete alternative to the default editor, but maybe in the future it will be better, good work!
Epsilon | TT : 45:42,82 | Elma Around the World | Smile levpack

MaZ
Kuski
Posts: 155
Joined: 24 Apr 2003, 07:35
Location: Gothenburg
Contact:

Post by MaZ » 4 Sep 2003, 10:30

Bonobo wrote: is it a bug?? anyway I don't like it u have to press "a" all the time...
Why do you think i made an ?....I was a question....was it a bug?

User avatar
Kopaka
Kuski
Posts: 6411
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka » 4 Sep 2003, 13:21

Where is the delete polygon tool ?
Where is the killer tool ?

Bonobo
Kuski
Posts: 347
Joined: 7 Dec 2002, 16:39
Location: Uppsala, Sweden

Post by Bonobo » 4 Sep 2003, 13:38

sorry MaZ :oops:
The way I deleted polygon was alt- select polygon - (alt) delete..
[TT=1:01.67] || < [AC] >, Go

Chris Penrose
Donator duck
Posts: 545
Joined: 29 Aug 2002, 08:44
Location: Inger-land
Contact:

Post by Chris Penrose » 4 Sep 2003, 15:36

Kopaka wrote:Where is the delete polygon tool ?
Select a polygon, right click and click delete.
Kopaka wrote:Where is the killer tool ?
Select the object tool. Right click and select killer.
Watch the birdy...

User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy » 4 Sep 2003, 21:12

Chris Penrose wrote:
Kopaka wrote:Where is the delete polygon tool ?
Select a polygon, right click and click delete.
Or simply keep deleting vertices. When only 3 vertices remain, next deletion will automatically dellet the enire polygon. But maybe the other way is easier.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

User avatar
Kopaka
Kuski
Posts: 6411
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka » 5 Sep 2003, 11:50

zworqy wrote:
Chris Penrose wrote:
Kopaka wrote:Where is the delete polygon tool ?
Select a polygon, right click and click delete.
Or simply keep deleting vertices. When only 3 vertices remain, next deletion will automatically dellet the enire polygon. But maybe the other way is easier.
ye, I figured that out, but it takes like forever if their is many vertex'es.

User avatar
Nicolas
39mins club
Posts: 47
Joined: 27 Dec 2002, 21:30

Post by Nicolas » 11 Sep 2003, 19:04

In next version will be :
- fixing known bugs
- better performance
- B-splines (you draw a curve and the program automatically creates polygon)
- transform (such as scaling and rotating group of objects)

Your suggestions ?
Nicolas Inc.

User avatar
insane guy
Kuski
Posts: 1600
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy » 11 Sep 2003, 19:49

save&play function with short loading time...

User avatar
Kopaka
Kuski
Posts: 6411
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka » 12 Sep 2003, 14:24

insane guy wrote:save&play function with short loading time...
And with optional .exe or .bat to open, would be nice.

User avatar
ThanaTos
Kuski
Posts: 232
Joined: 19 May 2002, 19:29
Location: Somewhere in a dream
Contact:

Post by ThanaTos » 12 Sep 2003, 17:26

would also be nice with right click on vertex and choose texture and the possibility to lay the texture just as you lay grass
I fart in your general direction. Your mother was a hamster and your father smelt of elderberries.

User avatar
ville_j
Kuski
Posts: 1506
Joined: 17 Aug 2002, 15:45
Team: IS
Location: on the roof
Contact:

Post by ville_j » 21 Sep 2003, 21:20

omgz this is my 3rd post but I just had to say something about that prog 'cause I'm coal level maker. That's nice prog, but there's some bugs what could be fixed. And sometimes it takes long time prog to load a level. But it has some great tools so.. Nice work! btw I don't it's hard to get used to that.. it's kinda simple

User avatar
ThanaTos
Kuski
Posts: 232
Joined: 19 May 2002, 19:29
Location: Somewhere in a dream
Contact:

Post by ThanaTos » 6 Nov 2003, 15:47

So how is this new version going? I'm waiting, in great suspense :wink:
I fart in your general direction. Your mother was a hamster and your father smelt of elderberries.

User avatar
insane guy
Kuski
Posts: 1600
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy » 6 Nov 2003, 17:25

any of you usin this program now instead of ingame editor?

User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy » 6 Nov 2003, 22:17

insane guy wrote:any of you usin this program now instead of ingame editor?
Actually not as much as I thought... It takes too damn long time to start elma every time yo u wanna test the level.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

User avatar
Kopaka
Kuski
Posts: 6411
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka » 7 Nov 2003, 15:24

I might use it some single times, if I need to split a polygon or smth.

Doom_Machine
Kuski
Posts: 16
Joined: 18 Dec 2003, 02:42

Post by Doom_Machine » 20 Dec 2003, 08:24

I REALLY want to try it; the link doesn't work for me!!!???

AARRGGHHH!!!!!!!
Image

User avatar
8-ball
39mins club
Posts: 4466
Joined: 9 May 2003, 13:30
Team: BAP
Location: Valmiera, Latvia

Post by 8-ball » 20 Dec 2003, 10:59

maybe that's because your eyes are not matching?
39:37,91

User avatar
Kopaka
Kuski
Posts: 6411
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka » 21 Dec 2003, 09:50

Doom_Machine wrote:I REALLY want to try it; the link doesn't work for me!!!???

AARRGGHHH!!!!!!!
It does work, click it, then it opens a page, then one of the two links in the middle of the page.

User avatar
Juski
Kuski
Posts: 2200
Joined: 26 Dec 2003, 20:53
Location: irc://irc.ircnet.org/ranks

Post by Juski » 9 Apr 2004, 12:10

Now the links are not working, because it opens perfectNav.com for me
No regrets Image
Are you LOST?

User avatar
Nicolas
39mins club
Posts: 47
Joined: 27 Dec 2002, 21:30

Post by Nicolas » 9 Apr 2004, 13:23

http://nicolas.nightmail.ru/
ale.old.exe - stable version
Nicolas Inc.

User avatar
John
first 35tt
Posts: 4649
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John » 12 Apr 2004, 02:20

I dont use this very often but if I want to move some very nice part of some level I can take the whole part exactly as it is and move. Still pretty annoying to do cuz comp is lagging while dragging it :roll:
Image

User avatar
J-sim
39mins club
Posts: 833
Joined: 1 Sep 2002, 16:48

Post by J-sim » 23 Aug 2004, 17:57

Sometimes after saving a level in ALE i can with going out of the external level menu in elma going back to the external level menu then choosing the level access the changes. BUT sometimes I have to totally quit elma and start it up again before I can see the changes, and that sucks. Is there any way of getting around this?

User avatar
Nicolas
39mins club
Posts: 47
Joined: 27 Dec 2002, 21:30

Post by Nicolas » 24 Aug 2004, 21:17

U can load any other level, and load your level again not closing elma.
Nicolas Inc.

User avatar
Juski
Kuski
Posts: 2200
Joined: 26 Dec 2003, 20:53
Location: irc://irc.ircnet.org/ranks

Post by Juski » 25 Aug 2004, 14:26

He wasnt talking about loading.... But if you ment saving, then he still has that problem éventhough u say so...
No regrets Image
Are you LOST?

Post Reply