9 Levels from "Sebastian" (High Quality)
Moderator: Moporators
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- Kuski
- Posts: 9
- Joined: 11 May 2006, 12:36
9 Levels from "Sebastian" (High Quality)
The following levels are no 5-minute-works. i really put much, much time in creating them. For me it would be the greatest to see people play my levels. so if it is possible, send me your replays or the link where i can download them.
HAVE FUN!
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Seb0001: "Simplex"
A hard and tricky one. Maybe to hard.
DL: here
Seb0002: "Rocky Road To Dublin"
Not so hard but fun to drive. At the same time it should be a little tribute to THE DUBLINERS!
DL: here
Seb0003: "The Ape pt. 1"
Your bike has to act like an ape with strange jumps and all-position-driving!
DL: here
Seb0004: "The Ape pt.2"
Like the pt.1 but in a different style with a completely different level.
DL: here
Seb0005: "Elmafever"
Combines the famous word-motive "ELMA" with an underground-part.
DL: here
Seb0006: "Highspeed Adventure"
Most of the time you can drive highspeed. By the way you have to get some tricky jumps.
DL: here
Seb0007: "I Will Kill You"
It's a tribute to Cannibal Corpse and a not so easy level with some pipe elements. Maybe you'll DIE sometimes.
DL: here
Seb0008: "Pits and Rectangles"
This one has a very stylish name, hehe. But while playing you have to move between these two elements.
DL: here
Seb0009: "Scan"
The name has nothing to do with the level but it sounds really cool i think. In this one you can choose between a pipe way (maybe it is to hard to go through) and an "normal" way. The normal way is the one that makes more fun the other way is just to probe your skills.
DL: here
To download ALL the levels in ONE pack, click here! (RIGHT CLICK --> SAVE AS)
HAVE FUN!
_____________________________
Seb0001: "Simplex"
A hard and tricky one. Maybe to hard.
DL: here
Seb0002: "Rocky Road To Dublin"
Not so hard but fun to drive. At the same time it should be a little tribute to THE DUBLINERS!
DL: here
Seb0003: "The Ape pt. 1"
Your bike has to act like an ape with strange jumps and all-position-driving!
DL: here
Seb0004: "The Ape pt.2"
Like the pt.1 but in a different style with a completely different level.
DL: here
Seb0005: "Elmafever"
Combines the famous word-motive "ELMA" with an underground-part.
DL: here
Seb0006: "Highspeed Adventure"
Most of the time you can drive highspeed. By the way you have to get some tricky jumps.
DL: here
Seb0007: "I Will Kill You"
It's a tribute to Cannibal Corpse and a not so easy level with some pipe elements. Maybe you'll DIE sometimes.
DL: here
Seb0008: "Pits and Rectangles"
This one has a very stylish name, hehe. But while playing you have to move between these two elements.
DL: here
Seb0009: "Scan"
The name has nothing to do with the level but it sounds really cool i think. In this one you can choose between a pipe way (maybe it is to hard to go through) and an "normal" way. The normal way is the one that makes more fun the other way is just to probe your skills.
DL: here
To download ALL the levels in ONE pack, click here! (RIGHT CLICK --> SAVE AS)
Last edited by SebastianSch on 11 May 2006, 18:43, edited 2 times in total.
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- Kuski
- Posts: 9
- Joined: 11 May 2006, 12:36
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- Kuski
- Posts: 9
- Joined: 11 May 2006, 12:36
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- Kuski
- Posts: 336
- Joined: 10 Jan 2004, 23:31
- Location: Lisbon, Portugal
If I'm going to be completely honest, I didn't like these at all. Might be true what you said about spending hours on them, but that's not always a positive thing. Adding hundreds of pictures and masks doesn't necessarily make the levels any better, and when you spend too much time on "tuning" the vertices you often sacrifice playability. I feel all the levels suffer from the speed loop syndrome with too many round corners and too much speed in general.
Prestigious member of 14.6x Tutor14 club
I also pretty much hated them, I'm sorry, I don't test people's levels very often and I genuinely hoped to be pleasantly surprised with your levels, because they were very aesthetically attractive, but the playability was close to 0. I just don't see how to get a "fast" ride in the ones I tried, and even if I was gonna go for a fast ride, it would be horribly painful to play. You need to work on flow, and don't be afraid to make them easier. People like hard levels, but hard in the sense of requiring a really good ride to finish, not just like some trials-lev mongo ballefax congo.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
Well this is something I have thought of. Evidence partly supports your hypothesis - MP arguably makes the best levels, and he is arguably the best externalist ever. skint0r is also a very capable player. John is an outstanding pipe player and the JoPi levels are really good. Jeppe is one of the most skilled people of all time, and some of his battle levels are unparallelled.simon_labroue wrote:yup. sierra, do you think that playability of the levels you make is correlated with your playing skills? of course, I made a very playable level (ask jt) that could not have been made without my skills. pretty hard to finish, ~40 secs. and exploits all types of stunts, except bounces.
Yet there remain a lot of great players who absolutely suck at levelmaking. People like Zweq, Toringe, Luther and axxu just can't use the editor to save their lives. And great levmakers such as Juble, Rasken, Jappe2 and insane guy aren't known to be great players.
I have many thoughts on this matter but I will try and summarize them. There are two main prerequisites, two main limiting factors, for great level making:
- Awareness of what combinations of polygons require skill to drive. In other words, awareness of what it is to be a good player.
- Artistic creativity. A great player can test a level and say it's bad, but if he isn't a creative person artistically, he won't necessarily be able to improve it. And even less will he be able to make his own good level from scratch.
So, you might say that playing skill is required up to a point, from which it then requires artistic talent to go further.
If people want, I could expand these ideas into an article of some kind.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
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- Kuski
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- The_BoneLESS
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Bah, finished some levels
Level 01 . Good style but, fucked the ending and lost around 20-25 seconds... you'll see
Level 04 . A good / average run
Level 06 . An ok replay
Level 07 . 1.02.xx , could have done under a minute with smoother run
Level 08 . 56.xx , happy with this one, i'm just sure there's a faster style
The levels are definitly too textured/masked and the playability is often average to bad but, still some fun to have with those levels...
Level 01 . Good style but, fucked the ending and lost around 20-25 seconds... you'll see
Level 04 . A good / average run
Level 06 . An ok replay
Level 07 . 1.02.xx , could have done under a minute with smoother run
Level 08 . 56.xx , happy with this one, i'm just sure there's a faster style
The levels are definitly too textured/masked and the playability is often average to bad but, still some fun to have with those levels...
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
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- Kuski
- Posts: 9
- Joined: 11 May 2006, 12:36
maybe you do this style on 08. you'll see that my replay is not so good and i'm sure good drivers can improve it alot.
@The_BoneLESS: thank you, too!
@The_BoneLESS: thank you, too!
n1 skintor !
man these levels are so frustrating and hardly playable. i think you should better concern about playability of these levels instead of a "high quallity" as you say it that way. mostly all of these levels has very low flow and i must say i didnt like these at all
man these levels are so frustrating and hardly playable. i think you should better concern about playability of these levels instead of a "high quallity" as you say it that way. mostly all of these levels has very low flow and i must say i didnt like these at all
Download Movies: Elma - External Ways. Part 1 --- Mini-Movie LL36 --- Mini-Movie #01 --- Mini-Movie #02
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- Kuski
- Posts: 9
- Joined: 11 May 2006, 12:36