FPS affects gravity (falling faster)

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Mawane
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FPS affects gravity (falling faster)

Post by Mawane »

merge these recs and notice by yourself
actually these recs are both 13,40
discuss
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Xiphias
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Re: FPS affects gravity (falling faster)

Post by Xiphias »

if both recs are 13:40 then what's the problem? xD (can't watch rec on this comp*)
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Re: FPS affects gravity (falling faster)

Post by Orcc »

I sense a lot of care towards Mawane's investigations: 26 views and 2 downloads. If Zweq would have made the same topic, the numbers would probably be the other way around.
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Re: FPS affects gravity (falling faster)

Post by Grace »

I am slower off the line in any simple acceleration start due to fps i guess. If i merge stini's rec with mine on enigma, he reach the first bump before i do, no matter what i do.
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Re: FPS affects gravity (falling faster)

Post by Lousku »

Find out Zweq's specs and see if he could improve WU to 13.99 with other specs. ;D
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: FPS affects gravity (falling faster)

Post by jblaze »

Crazy shit. U are cheating! :P Ban Mawane!
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Re: FPS affects gravity (falling faster)

Post by abruzzi »

Btw jblaze did you see Mawane? Look at these teeth! http://www.youtube.com/watch?v=eMUphVV08iQ#
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Re: FPS affects gravity (falling faster)

Post by jblaze »

-
Last edited by jblaze on 6 Jun 2016, 17:00, edited 1 time in total.
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Re: FPS affects gravity (falling faster)

Post by abruzzi »

Hahahahhaha! Laughing my ass off!
Now, let's stop spamming!
Bwahahahhah!
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
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Re: FPS affects gravity (falling faster)

Post by jblaze »

Similar to your avatar. 8)
Stop offtop :D

EDIT:
Similar to your, and mine old
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Re: FPS affects gravity (falling faster)

Post by Madness »

Yes, fps affects gravity, that's why low fps is a bit faster for riding on plain flat level also. But there's no big deal anyway, because low fps is fucked up.

I remember Lousku saying at my rec that I failed to press the gas from the very beginning. xD
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Re: FPS affects gravity (falling faster)

Post by Bismuth »

I'd make more experiments. In this one, 30 fps clearly finishes through flower, while 500 finishes waaaay over it. That's why they have same time, so maybe another flower position and shazam, different times.
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Re: FPS affects gravity (falling faster)

Post by Lousku »

Madness wrote:I remember Lousku saying at my rec that I failed to press the gas from the very beginning. xD
Well, clearly! You should learn from players who are more skilled than you! (e.g. me)

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then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: FPS affects gravity (falling faster)

Post by trew »

Doing the start on bumpy journey is not possible for me at high fps. I gotta have it set low to be able to spin enough.
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Re: FPS affects gravity (falling faster)

Post by Polarix »

It's quite boring with all this fps & v-sync talk.
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Re: FPS affects gravity (falling faster)

Post by trew »

Polarix wrote:It's quite boring with all this fps & v-sync talk.
Why? It seems to be important for certain styles/tricks.
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Re: FPS affects gravity (falling faster)

Post by Bismuth »

v-sync has been invented by Vijay Singh so we could talk about him without knowing it.
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Re: FPS affects gravity (falling faster)

Post by Memphis »

what is the best FPS for bounces? Higher better?
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Re: FPS affects gravity (falling faster)

Post by Madness »

100
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