level editor help... Someone help me plz!
Moderator: Moporators
level editor help... Someone help me plz!
How do you make gravity zones????
Trultz, you seem to make same mistake I once did when I 1st played gravity Ride; I assumed it was gravity zones. I did not realise it was the apples that changed graivty. And it was very confusing, it was 1st when I read someplace (probably psy´s site) about how gravity apples sucked I realised: Hey, it´s the apples. Then later I found out I could do that in my own levs.
And dont listen to all ppl about not making gravity levels, it is kewl. Just harder to make good ones.
Baaah, Baaah! (some ppl know what Baah means, some not. And if not, I laugh at you)
And dont listen to all ppl about not making gravity levels, it is kewl. Just harder to make good ones.
Baaah, Baaah! (some ppl know what Baah means, some not. And if not, I laugh at you)
Elasto Mania - ez better
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first time i reached gravity ride, a friend told me that this level is really cool, cos you have gravity.
now, i didn't really realised what gravity means... can i drive on my head without dying ? is it forever ? do i have to do something special so it'll work ?
no no and no.
now, i didn't really realised what gravity means... can i drive on my head without dying ? is it forever ? do i have to do something special so it'll work ?
no no and no.
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well, as you're making one of the first few levels ever, it's obvious that you want to make something cool, and by cool in elma, which is extremely simple, it means at least making gravity. The problem is that you haven't aquired the "eye" for elma yet, meaning you don't know what's the attraction and enjoyment of the game itself. It's funny to realize, that this simple games attraction is the simpliness itself. The more simple the level is, more players will like it and play it. If you really really try to put yourself into extreme newbie state and remember those few first levels you created, I'm sure there can be seen quite alot of gravity on many levels by all of us.. cuz well, it's obvious.